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ApeRoom
A digital illustrator based in Arizona. I'm an American history buff, and I embed my love for the culture into my work. Working on Freeland: New Unity, LIVIDITY, Propaganda comics series.

@ApeRoom

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Joined on 4/6/21

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(WIP) Freeland: New Unity | Character Design Revamps — Elizabeth

Posted by ApeRoom - July 13th, 2025


I’m currently working on revamping the designs for all the characters in Armada’s party. I’ll be uploading my WIPs through my news section because I only want to submit the complete illustrations to the Art Portal. This line of pieces is going to take a while before everything is done...


iu_1447341_8909923.webp

In a village of Yunwi Tsunsdi, within Freeland's Blueglade region, there once resided a couple, Vero and Ana. The two deeply longed for a child of their own, and thus, they partook in a strange ritual to conjure forth a daughter. The odd magic that made her, however, left a roaring fire in place of her heart.
Elizabeth was a child possessed by wrath. Though her infernal rage terrorized her parents, they yet saw their daughter beneath her malevolent veil. While concealing her from the village, they nurtured her through creative outlets such as music and cooking, allowing her ire to slowly give way to compassion.
Despite his daughter's growth, an intense, unspoken agony lingered within Vero, a pain that would suddenly claim his life one day. The village's suspicions fell to the unusual girl he'd so fiercely guarded, and Elizabeth could only suffer the same impression no matter how dearly Ana consoled her.
Stricken with maddening guilt, an ominous voice arose within Elizabeth's mind, beckoning her into the nearby woods. It compelled her to enact a dark sacrament to bring her father back to life, but her focus was soon broken by an abrupt scream — Ana had followed her. Her lapse in attention wrought a catastrophic arcane explosion, killing her mother and transforming Elizabeth's dress into a monster.
In her hysteria, Elizabeth neither noticed her now-animated clothing nor the villagers that had come to investigate the blast until they drove her away in horror. She fled west, hiding in the Hrenish town of Fulton, where her frightful nocturnal scavenging birthed rumors of a demon haunting the streets.
A local occult exhibition, the Fulton Festival of Fascinating Phenomena, placed a bounty on the capture of the reputed demon. Elizabeth reveled in the chase, but she would ultimately find her match in you. Upon discovering her true identity, you pledged not to turn her in, and she agreed to travel with you in return for smuggling her out of town — though she clearly needs much more help than that.
(I’ve transcribed everything she’s spoken about, but I greatly sense that her perspective only presents a small portion of the full story.)


Sketched out Elizabeth's design revamp. My main goals for this were to better style her dress based on fashion from the 18th century, and to make it less tedious to draw in the first place. I know there's still a lot of detail, but I feel like the overall structure of her outfit here is much more conducive for replication than before. Rosy (her dress) is still capable of transforming itself, so I'll have opportunities to revamp her combat stance as well, though I don't think it'll be changing as much as her civilian stance did. I'm also probably not going to make her any smaller than this because she's supposed to be the second-fastest compatriot and I think it would look silly for that to be the case if she were too stubby.


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